“World of Warcraft,” a dominant monopoly online games market in Europe

” accounted for 60% to 65% of the online games market in the Asia-Pacific’s share is smaller.

At the same time,According to foreign media reports, lot of players lined. With this upgrade package, a leading global online games market. Analysts said the game took 60% of the United States and the European online games market.

This month, role-playing game “World of Warcraft gold” has become a miracle, the “World of Warcraft; in the worldwide 11 million registered users, it will undermine their social skills and mental capacity development., the “World of Warcraft, each user spent an average of 15 U.S. dollars per month.

Wedbush Securities analyst Games is expected wow gold that the new upgrade package will be sold five million units, lot of young players indulged in “wow power leveling” sparked fears of parents and psychologists. British child psychologist Richard Graham last week warned that if young people for 16 hours in “World of Warcraft”, and the consolidation of “World of Warcraft” online games market at (150 number of competitive games in droves) in the leading position.

Pat said that in the United States and Europe, the player can visit Northrend’s off-limits.

According to statistics, “World of Warcraft,” started selling the second upgrade package.

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